Throughout college, as well as within the gaming industry, you have to learn how to work within different environments as well as different groups of people that not only have a different work flow, but also different work ethics. When on a new team it can be difficult to voice your opinions. Some people within a group are also highly opinionated, whereas others have a “go with the flow” working mentality. In order for a game team to succeed, there needs to be balance amongst all members as well as set planning in the very beginning in order to meet expectations.
Growing up it has always been difficult to voice my opinion. With each new team we are placed upon or pick, this has helped me to not only work on voicing my opinion more, but also understanding how important every opinion is. Every person sees subjects in different ways, therefore having different opinions can help target how to make a game more readable, or comparable to their audience.
For the first sprint, I voiced my opinion and came up with the idea of the Gnome game for our team. When first voicing my opinion, I had visions of hiw I thought the game should look, as well as what might be implemented within the game. This idea got moved around from member to member amongst our game team, and what was once an idea about a fairytale gnome game with lots of colorful environmental assets, soon turned into third person shooter game with a pun title. As said before, every person has a different opinion on various subject matter, so on a game team some member will like adventure/exploration games, and others will like funny games that are care free. In these types of situations it is important to not hold on too tight to an idea, otherwise it can be disappointing when others change your vision.
Personally, when choosing game concepts amongst team members, I look at the scope of the game and try to see if a concept would be easily readable to certain audiences. This helped us reign in on three ideas in which we all agreed upon. Cutting games can be hard sometimes, especially if other team members were excited about them, but it is also important to create games that are set up to succeed.